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Haunting 101 is a mission in Act 1 of Ghost Master. It's set in the Kappa Lambda sorority house.

Objective: Scare everyone away.

Layout[]

  • Basement
  • 1st floor
    • Atrium: 1 emotional fetter, 1 air fetter, 1 earth fetter, and 2 electrical fetters. Only the back of the atrium counts as a thoroughfare.
    • Bathroom: 1 mirror fetter and 3 water fetters
    • Closet: 3 electrical fetters. Weatherwitch occupies one electrical fetter.
    • Kitchen: 3 electrical fetters and 1 water fetter
    • Right-hand room: 1 emotional, 1 electrical, and 1 mirror fetter
    • Left-hand room: 1 mirror fetter
    • Front-left room: no fetters
    • Front-right room: no fetters
  • 2nd floor
    • Second floor central room: 1 electrical and 1 earth fetter. Only the back of this room counts as a thoroughfare.
    • Bathroom: 1 mirror fetter and 3 water fetters
    • Back left room: 1 air fetter
    • Left room: 1 mirror and 1 electrical fetter
    • Front-left room: no fetters
    • Front-right room: contains 1 mirror and 1 electrical fetter. Dorothy starts the mission sleeping here.
  • Outside:
    • Water puddles that act as fetters are on the walkways in front of and behind the house.
    • Outdoor pathways count as thoroughfares.

Strategy[]

This mission is more of a tutorial rather than a challenge. The sole puzzle involves freeing Weatherwitch, which can be done by having Cogjammer use Wild and Crazy while bound to one of the electrical fetters in the closet.

One of the girls is sleeping, but can be woken by rattling chains in the room or a quick Swarm Strike from Clatterclaws.

Completing this mission unlocks Weird Séance and The Calamityville Horror.

Ghosts[]

Mortals[]

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