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{{Ghosts
{{Ghosts|image1 = Quiver.png|type = [[Spook]]↴<br>[[Disturbance]]|level = Domesticated|attributes = Discipline 4<br>Intelligence 16<br>Attention 17|fetter = Inside|level_unlocked = Act 2|highest_power = [[Gore]] or [[Spooky Surprise]]|location_in_ghoul_room = Bottom-Right<br>Canteen Area|Similar_ghosts = [[Boo]]<br>[[Wendel]]|initial_attributes = }}''Quiver is terrified of anything and everything, including itself - but in the same way that it takes a thief to catch a thief, sometimes it takes the scared to scare.''
 
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|image1 = Quiver.png
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|type = [[Spook]]↴<br>[[Disturbance]]
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|level = Domesticated|attributes = Discipline 4<br>Intelligence 16<br>Attention 17
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|fetter = Inside
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|level_unlocked = Act II
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|highest_power = [[Gore]] or [[Spooky Surprise]]
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|location_in_ghoul_room = Bottom-Right<br>Canteen Area
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|Similar_ghosts = [[Boo]]<br>[[Wendel]]
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|initial_attributes = |title1=Quiver}}
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''Quiver is terrified of anything and everything, including itself - but in the same way that it takes a thief to catch a thief, sometimes it takes the scared to scare.''
   
 
'''Quiver''' is a [[spook]]. Little is known about him other than his nervous and timid demeanor.
 
'''Quiver''' is a [[spook]]. Little is known about him other than his nervous and timid demeanor.
   
 
Quiver is unlocked automatically after reaching Act 2.
 
Quiver is unlocked automatically after reaching Act 2.
 
'''Fetter''': Inside
 
   
 
==Power List==
 
==Power List==
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#[[Jinx]]
 
#[[Jinx]]
 
#Can learn either [[Gore]] or [[Spooky Surprise]]
 
#Can learn either [[Gore]] or [[Spooky Surprise]]
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[[Category:Disturbances]]
 
[[Category:Spooks]]
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[[Category:Ghost]]
[[Category:Ghosts]]
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[[Category:Disturbance]]
 
[[Category:Spook]]

Latest revision as of 19:21, 12 February 2023

Quiver is terrified of anything and everything, including itself - but in the same way that it takes a thief to catch a thief, sometimes it takes the scared to scare.

Quiver is a spook. Little is known about him other than his nervous and timid demeanor.

Quiver is unlocked automatically after reaching Act 2.

Power List[]

  1. Fool's Errand
  2. Tremor
  3. Can learn either Strange Vision or Wild Geese
  4. Insane Invitation
  5. Jinx
  6. Can learn either Gore or Spooky Surprise