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+ | {{Ghosts |
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− | {{Ghosts|image1 = Quiver.png|type = [[Spook]]↴<br>[[Disturbance]]|level = Domesticated|attributes = Discipline 4<br>Intelligence 16<br>Attention 17|fetter = Inside|level_unlocked = Act 2|highest_power = [[Gore]] or [[Spooky Surprise]]|location_in_ghoul_room = Bottom-Right<br>Canteen Area|Similar_ghosts = [[Boo]]<br>[[Wendel]]|initial_attributes = }}''Quiver is terrified of anything and everything, including itself - but in the same way that it takes a thief to catch a thief, sometimes it takes the scared to scare.'' |
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+ | |image1 = Quiver.png |
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+ | |type = [[Spook]]↴<br>[[Disturbance]] |
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+ | |level = Domesticated|attributes = Discipline 4<br>Intelligence 16<br>Attention 17 |
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+ | |fetter = Inside |
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+ | |level_unlocked = Act II |
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+ | |highest_power = [[Gore]] or [[Spooky Surprise]] |
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+ | |location_in_ghoul_room = Bottom-Right<br>Canteen Area |
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+ | |Similar_ghosts = [[Boo]]<br>[[Wendel]] |
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+ | |initial_attributes = |title1=Quiver}} |
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+ | ''Quiver is terrified of anything and everything, including itself - but in the same way that it takes a thief to catch a thief, sometimes it takes the scared to scare.'' |
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'''Quiver''' is a [[spook]]. Little is known about him other than his nervous and timid demeanor. |
'''Quiver''' is a [[spook]]. Little is known about him other than his nervous and timid demeanor. |
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Quiver is unlocked automatically after reaching Act 2. |
Quiver is unlocked automatically after reaching Act 2. |
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− | '''Fetter''': Inside |
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==Power List== |
==Power List== |
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#[[Jinx]] |
#[[Jinx]] |
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#Can learn either [[Gore]] or [[Spooky Surprise]] |
#Can learn either [[Gore]] or [[Spooky Surprise]] |
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− | [[Category: |
+ | [[Category:Ghost]] |
− | [[Category: |
+ | [[Category:Disturbance]] |
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Latest revision as of 19:21, 12 February 2023
Quiver is terrified of anything and everything, including itself - but in the same way that it takes a thief to catch a thief, sometimes it takes the scared to scare.
Quiver is a spook. Little is known about him other than his nervous and timid demeanor.
Quiver is unlocked automatically after reaching Act 2.
Power List[]
- Fool's Errand
- Tremor
- Can learn either Strange Vision or Wild Geese
- Insane Invitation
- Jinx
- Can learn either Gore or Spooky Surprise