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Terror is one of the three mortal traits. It measures how afraid a particular mortal is at the moment. Unlike the other traits, terror will slowly go down over time. Almost all mortals start off a mission with no terror at all.

If a mortal's terror is raised above their threshold, they'll flee from the area.

When a mortal receives terror, it is modified by many factors including

  • current belief level
  • current madness level
  • conscious and subconscious fears and wether they are known or not
  • wether they are uneasy or not.
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